Virtual Reality Vs. Augmented Reality Vs. Mixed Reality ?
In simple words:
In one sentence —
Mixed reality works towards seamless integration of your augmented reality with your impression of the real world.
Augmented reality and mixed reality are frequently used to refer to a similar concept, however, there are a couple of potential contrasts between the two relying upon who you speak to. To some, it is semantics, while to companies like Microsoft, there is an essential distinction between the two terms.
The greater part of notices of augmented reality and mixed reality in the press at this moment refer to “mixed reality” as a synonym of “augmented reality”. Indeed, even experiences which could be under the umbrella of “mixed reality” are called “augmented reality” by the companies creating them. This is the place things get befuddling.
“Mixed reality” is most commonly used by Microsoft to portray their HoloLens. The media frequently call it “augmented reality” to begin with, adding on in a rather forced sounding way — “or as Microsoft calls it, ‘mixed reality’”, trailed by utilizing the terms conversely all through their articles.
Mixed reality (MR, though that isn’t an often used acronym) is a form of augmented reality that is somewhere close to VR and AR. Mixed reality augments the real world with virtual objects that mean to look as though they are truly set inside that world. It bolts their position according to real world objects (e.g. setting a virtual dog onto a real world table and having it remain there in augmented reality while the user strolls around their home). Microsoft’s HoloLens, Magic Leap and the Meta 2 are all working towards this style of augmented reality, where virtual things do without a doubt look as though they are part of your real world.
Mixed reality headsets can also do simpler augmented reality things too — like demonstrating notifications and simple data in a way that is bolted to your display, as opposed to the world. It is the acquiring of virtual objects in a more realistic way into the client’s view that gets it into mixed reality domain.
The Magic Leap team’s headset is possibly the most seamless of these if bits of gossip are valid, as they are planning to incorporate eye tracking — conceivably taking into consideration the headset to know where you are looking and change the view in like manner (e.g. obscure objects that are further away from where you are looking to mimic the way real world objects are focused on by the eye). There are other uses of eye tracking too, but that’s one which gives a bit more foundation into what brings it into the domain of “mixed reality”. They also appear to be able to simulate objects being behind a table or other real world object (in other words — not all “3D images/holograms” specifically in your field of view, yet all throughout your real environment).
- Virtual reality replaces your world with a virtual one.
- Augmented reality supplements your world with digital objects of any kind.
- Mixed reality seamlessly coordinates digital objects into your world making it look as if they are truly there.
Any question? Ask in the comments.